The improvement with this class is an extra attack in each unit position. This seemingly subtle addition is
actually really nice, and she’ll no longer feel like dead weight in a unit. Especially if paired with a Princess! Her defenses are slightly improved, but her deficiencies to Black attacks are far more pronounced. The Imp class, and other classes that wield dark magic, will have a field day here. It’s a good thing that she can dish it out back to them! You will start to notice that Banish is really a great attack. Even non-evil things get hit for more than moderate damage. The only trouble now is the looooong wait for the promotion to a Seraphim. Level 22?! It had better be worth it, right? But you can be patient, can’t you? Of course you can!
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There is nothing really to change from Angel to Cherubim tactics-wise. You can recruit more Angels now if you need them, which I suppose is cool. But after a while, being stuck with ‘only’ two targeted attacks, while your other characters achieve their best classes, is mildly annoying. As with the Angel, put a Cherubim in a unit with a Princess as the leader. This way, she will have three Banish attacks, which means she does more per battle, and gains levels quicker.
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