Prev. Tarot Card

XVII: Star

Next Tarot Card

XVII: Star

M.O.B.Q. Rating:   B+

LIBERATION:

Agility + 1

EFFECT:

 

Your entire unit is given a quick burst of energy, greatly increasing each character’s Agility for the remainder of the battle.

TIPS & TACTICS:

I initially had mixed feeling about this Tarot Card when I first played this game. At first, it appeared to work like the Strength & Hanged Man cards.  In other words, not at all! However, upon further reflection, this card actually works quite well. I am not quite sure how much this card actually increases your characters’ Agility, but it is very noticeable. This will works great when you are fighting members of the Ninja & Hawk Man classes, because it in effect nullifies their high Agility, making them easier to hit. This is also a great card to use when leveling up your classes, and you want to absolutely make sure that your intended characters will connect and make the killing blow. This card is also really awesome against boss fights. Ever notice how those pesky bosses have an enormous dodge rate?  With this card, you will actually land some hits with your Front Row characters!!  And, to continue with this card’s theme, your unit will gain some Agility when they pull this card upon liberation!  I always like to keep a few of these in my deck for those really annoying battles. A great effect card!

Question Info

The night before a battle you see several falling stars heading for the east.  What do you wish for?

ANSWERS:
Phantom
Thunder Flare
Iainuki
Ice Cloud

A

Luck for your army

2

2

1

3

B

Bravery for your army

1

1

3

2

C

Victory for your army

3

3

2

1