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XVI: Tower

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XVI: Tower

M.O.B.Q. Rating:   F

LIBERATION:

Alignment - 2

EFFECT:

 

The ground shakes violently, and all ground-based members of the enemy unit are subject to the tremors of an earthquake.
The attack type is Physical.

TIPS & TACTICS:

This is one of the worst Tarot Cards in the whole game.  It’s a damage-dealer, sure, but it has restrictions.  It will not work against any flying units, from Hawk Men to Wyvern!  I mean, what good is a damage-dealer card that misses guys entirely?  And, it doesn’t even seem to do all that much damage to the characters it does hit.  Very similar to the Chariot card, only worse! you are so much better off using a card that is guaranteed to hit the whole enemy unit at least! And what a terrible liberation reward!!  A loss of two Alignment points!!  This is never a good thing!  This can be especially troubling if you have a World card in effect, because all of your deployed units get the shaft!  This is another card that I instantly throw away. The only thing remotely good about this card is if you are trying to kill your Reputation.  You can do a trick similar to how you can manipulate your Reputation Meter with the Lovers & Temperance cards.  Save it right before a town or temple, and keep reloading it until you pull one of these.  The chance is 1/22, so this might take quite a while... You’d almost be better off using an evil unit to liberate with! This is the last of the “BOO! BOO!” sereis, and good riddance!  A really horrible Tarot Card.

Question Info

In the country which you rule, a cult has started a rebellion. What do you do?

ANSWERS:
Phantom
Thunder Flare
Iainuki
Ice Cloud

A

Send your followers

5

1

3

3

B

Send your army

4

5

4

2

C

Abdicate your throne

2

2

1

5