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XIX: Sun

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XIX: Sun

M.O.B.Q. Rating:   D+

LIBERATION:

Instantly changes the time of day to Noon

EFFECT:


 

Damage is done inversely proportional to a character’s Alignment.  The lower their Alignment, the more damage that character takes. This card also affects your own unit!!
Destroys Undead.

TIPS & TACTICS:

Are you just a tad bit chaotic?  If so, then this Tarot Card is for you! And that is why this really card sucks, my friend.  It is actually very unpredictable.  It seems that characters will either take single digit damage, or take over 200 and get completely wiped out!  However, there is a bigger problem with this card, besides damaging your own guys!  It is the same problem that using the Death card presents.  If you use this card at the right time, you will most likely kill off the entire enemy unit.  And so, your Opinion Leader will get all of the experience for the kills, and gain levels in the process.  Which is not what you want to have happen, especially if you are at a delicate balance with Charisma & Alignment!  These two reasons should make this card unusable.  This card also has a similarly unique liberation effect as the Moon card did, only it time shifts to Noon.  However, you could still get screwed on the tribute if it you get one too early.  This is not a big deal near the end when you have a Money Bin full of cash.  Just be careful!  To sum up, this card goes like this:  If you want a big damage card that will knock off Undead, just use a Judgment card. This card is unpredictable & blows!

Question Info

After a long and difficult battle, your army has finally achieved victory. What do you credit your victory to?

ANSWERS:
Phantom
Thunder Flare
Iainuki
Ice Cloud

A

Your personal luck

4

4

1

2

B

Those who fought with you

2

1

3

3

C

The gods blessings

1

2

2

4